Dublin, August 30, 2022 (GLOBE NEWSWIRE) — “Metaverse Market by Technologies, Platforms, Solutions, and Applications in Verticals, 2022-2027” report added of ResearchAndMarkets.com Recruitment.
This report evaluates market opportunities for metaverse vendors and ancillary service providers, including infrastructure, devices, software, and supporting services. This report includes qualitative and quantitative analysis of the metaverse market and related segments from 2022 to 2027.
The Metaverse represents an exchange between the physical and virtual worlds to create a whole new universe where digital consumers and businesses engage in communication, applications, content and commerce.
Therefore, many companies have already put billions of dollars into the metaverse. Even government agencies are getting involved, as evidenced by the fact that some countries are considering opening ambassadorial relationships within the metaverse. In general, the dominant trend is the cyber-to-physical exchange as a means to enrich society and bring about the next boom in the digital economy.
More than just a consumer virtual reality solution, Metaverse transforms quite a few functional elements within enterprise and industry segments such as sales, marketing and business operations.
It is about improving social media experiences, improvising business communications, optimizing overall productivity, creating immersive experiences across sales and marketing, revolutionizing online education, creating futuristic blockchain applications, and In many ways it affects nearly every industry, including ultimately becoming the future of the Internet.
Select the report findings.
- The Metaverse Digital Asset Market Will Be A $224.9 Billion Opportunity By 2027
- Blockchain Solutions Supporting The Metaverse Will Reach $148.6 Billion By 2027
- Metaverse Virtual Reality Will Bring $226.3 Billion Opportunity By 2027
- User Generated Content and Social Media in the Metaverse Will Reach $82.9 Billion by 2027
- Financial services supporting various forms of metaverse commerce will reach nearly $50 billion by 2027
2.1 Metaverse definition
2.1.1 Conceptual Framework: Product/Service/Place/Moment
2.1.2 Technology Pillars/Layers
2.1.3 Main features
2.2 Components of the Metaverse
2.2.1 Component 1: Infrastructure
2.2.2 Component 2: Virtualization Engine
2.2.3 Component 3: Interfaces and Access
2.2.4 Building Block 4: User Experience and Use Cases
2.2.5 Component 5: Tools and standards
2.3 Types of Metaverses
2.3.1 Augmented Reality
2.3.2 Virtual Reality
2.3.4 Mirrored world
2.4 Metaverse Development Timeline
2.4.1 Today: Virtual Reality as a Digital Escape
2.4.2 The Near Future: AR to Enhance the Human Experience
2.4.3 Long term: BCI as the final platform
2.5 Metaverse Rational for Business
2.6 Web 3 and the metaverse
2.7 Market dynamic analysis
2.7.1 Growth Driver Analysis
2.7.2 Market Challenge Analysis
2.7.3 Market Opportunity Analysis
2.8 Pandemic is a market driver for the Metaverse
2.9 Value chain analysis
2.9.1 Hardware and Equipment Providers
2.9.2 Infrastructure Solution Provider
2.9.3 Software Solution Provider
2.9.4 Platform Provider
2.9.5 Content Provider
2.9.6 AI companies
2.9.7 Enabling Technology Providers
2.10 Industrial development
2.10.1 Transactions, Acquisitions, Investments and Partnerships Analysis
2.10.2 Technology Collaboration Analysis
3.0 Metaverse Technology and Application Analysis
3.1 Metaverse Technical Analysis
3.1.2 Virtual reality and augmented reality
3.1.3 Mixed Reality
3.1.4 Brain computer interface
3.2 Enable Technology Analysis
3.2.2 Artificial intelligence
3.2.3 Internet and 5G networks
3.2.4 3D modeling
3.2.5 Edge computing
3.2.6 Digital twin technology and solutions
3.3 Metaverse Hardware/Device Analysis
3.3.2 Augmented reality hardware
184.108.40.206 Tactile sensors and devices
220.127.116.11 Omni Treadmill
18.104.22.168 Smart glasses
3.3.3 AR/VR headsets
3.4 Metaverse Software: Asset Creation Tools and Programming Engines
3.5 Analysis of the Metaverse Platform
3.5.1 Desktop Platform
3.5.2 Mobile Platform
3.5.3 Console Platform
3.5.4 Headset/Wearable Platform
3.6 Metaverse Sales Channels: Direct vs. Distribution
3.7 Analysis of Metaverse Applications
3.7.1 Financial institutions
3.7.2 Retail and fashion
3.7.3 Media and entertainment
3.7.4 Real Estate
3.8 Metaverse Ecosystem
4.0 Metaverse Company Analysis
4.1 Meta Platforms Inc.
4.2 Apple Inc.
4.4 Tencent Holdings
4.5 ByteDance Inc.
4.6 NetEase Inc.
4.7 NVIDIA Corporation
4.8 Unity Technologies, Inc.
4.9 Lilith Game
4.10 Nextec AR Solution Co., Ltd.
4.11 Active Theory
4.13 Microsoft Corporation
4.15 Alibaba Cloud
4.16 Magic Leap Inc.
4.19 ZQ Games
4.20 Sony Corporation
4.25 Somnium Space
4.28 Nike Inc.
4.29 Gap Corporation
4.31 Hulu LLC
4.34 Atari Co., Ltd.
4.36 Nakamoto Game
4.39 Epic Games Inc.
4.43 Star Atlas
4.44 Bolly Heroes
4.45 One Rare
4.47 Corp Studio
4.49 Next Meat
4.50 ZQ Games
4.51 Larva Labs
4.52 Sky Mavis
4.55 marginal hertz
5.0 Metaverse Market Analysis and Forecast 2022-2027
5.1 Global Metaverse Revenue
5.1.1 Global Metaverse Market by Type
22.214.171.124 Global Metaverse Market by Hardware Type
126.96.36.199.1 Global Metaverse Market by XR Hardware Type
188.8.131.52 Global Metaverse Market by Software Type
184.108.40.206 Global Metaverse Market by Service Type
220.127.116.11.1 Global Metaverse Market by Professional Service Type
5.1.2 Global Metaverse Market by Platform Type
5.1.3 Global Metaverse Market by Technology Type
5.1.4 Global Metaverse Market by Solution Type
5.1.5 Global Metaverse Market by Application Type
5.1.6 Global Metaverse Market by Industry
5.1.7 Global Metaverse Market by Sales Channel
5.1.8 Global Metaverse NFT Market
5.1.9 Metaverse Market by Region
5.2 Global metaverse users
5.2.1 Global Metaverse Users by Platform
5.2.2 Global Metaverse Users by Application
5.2.3 Global Metaverse Users by Industry
5.2.4 Global Metaverse NFT User
5.2.5 Global Metaverse Users by Region
6.0 Conclusions and Recommendations
Learn more about this report here https://www.researchandmarkets.com/r/mt0oj3