Dublin, January 21, 2023 /PR Newswire/ — “Global Metaverse Market Size, Segments, Outlook and Revenue Forecast 2022-2030 by Component, Platform, Product, Technology, End User and Region” report added of ResearchAndMarkets.com Recruitment.
The global metaverse market is expected to register an exponential CAGR of up to 40% over the forecast period (2022-2030), reaching the following revenues: US$700 billion By 2030, the growing popularity of virtual, augmented, and mixed reality is driving the metaverse to help connect the physical and virtual worlds.
Demand for advanced hardware such as VR/AR headsets, sensors, and haptic devices. Metaverse end users include healthcare, gaming, social media and live events.
The Metaverse helps purchase digital assets such as cryptocurrencies and non-cryptocurrencies.substitutable Tokens (NFTs) and the growing popularity of these digital assets every day will have a positive impact on the growth of the Metaverse market.of February 2022a browser-based platform for 3D virtual worlds powered by Decentraland $1.2 million so substitutable Token auction using Metaverse.
Technologies such as mixed reality, blockchain, and augmented reality in the metaverse help drive the growth of the market. Companies are starting to adopt the Metaverse as Microsoft and Samsung own 158 and 122 patents on the Metaverse.
The retail and e-commerce industries are investing in the metaverse to help showcase their products in virtual worlds.of May 2021the United Nations Conference on Trade and Development, an intergovernmental organization, said that global e-commerce sales US$26.7 trillion In 2019, the rise of online sales and e-commerce creates a huge opportunity for the metaverse market to grow.
Rising concerns related to cyber-attacks, data breaches, destruction, destruction, disruption, system control, etc. are the most significant barriers to the growth of the Metaverse market.of August 2021the FBI’s Internet Crime Complaint Center (IC3), from January July 2021.
COVID-19 will play a significant role in the metaverse concept as people start working from home, students start teaching online, and users start adopting online video games. According to a Newzoo report, total esports (electronic sports) viewership will reach 495 million in 2020, and increased demand for gaming viewers will have a positive impact on the growth of the Metaverse market. brought.
competitive environment
The metaverse market is highly competitive with approximately 500 players including globally diverse players, regional players, and niche players in numerous countries who have niches in the advancement of metaverse in multiple industries. Most of the country’s niche players are metaverse developers.
Global players control about 10% of the market, with regional players accounting for the second largest share. Major players in the market include Meta Platforms, Microsoft, Nvidia, Tencent Holdings Ltd, Roblox Corporation, Nextech AR Solutions Inc, Unity Software Inc, Bytedance, Epic Games, Inc., Decentraland, Antier Solutions, Alibaba Group Holding Limited.
Recent Developments Related to Key Players
of September 2022Meta has teamed up with Qualcomm to design a customized chipset for its augmented reality platform, providing the next-generation platform and core technologies that accelerate the fully immersive Metaverse.
of January 2022, Microsoft acquires Activision Blizzard to bring gaming experiences and community to everyone. Activision Blizzard Inc. is a leading game development and interactive entertainment content publisher, and this acquisition will help the company accelerate the growth of his Microsoft gaming business and provide the building blocks for the Metaverse.
Conclusion
The Global Metaverse Market is Predicted to Continue at the Exponential Growth Rate Witnessed Since 2019, Primarily Due to Increased Demand for Three-Dimensional (3D) Environments as Remote Work Tools During the COVID-19 Pandemic It has been. The market is highly competitive with around 500 participants, but few global players hold dominant shares, and regional players also hold sizable shares.
Main topics covered in the report
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A snapshot of the global metaverse market
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Industry value chain and ecosystem analysis
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Market Size and Segmentation of the Global Metaverse Market
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Overall Global Metaverse Market and Segment Historic Growth
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Market Competitive Scenario and Major Developments of Competitors
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Porter’s Analysis of the Five Forces of the Global Metaverse Industry
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Overview of major competitors, product offerings, strengths and weaknesses
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Impact of COVID-19 on the overall global metaverse market
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Global metaverse market and future market forecast and growth rate by segment
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Market Size of Application/End User Segment by Historical CAGR and Future Forecast
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Analysis of the global metaverse market in key regions
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Major production/supply and consumption/demand hubs within each region
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Historical and future market growth rates by major countries for the overall market and segments
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Overview of hot emerging competitors in each major region
Companies mentioned in the report
Reporting scope
Time period captured in reports
By component
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hardware
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software
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Professional service
by platform
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desktop
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mobile
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wearable
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others
By offering
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virtual platform
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Asset Marketplace
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Avatar
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financial operations
By technology
By end user
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game
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Social media and live events
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online shopping
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industrial production
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aerospace and defense
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education
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health care
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Others (content creation, virtual runway shows, fashion, testing & applications)
Learn more about this report here https://www.researchandmarkets.com/r/v0zths
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