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If you think of the Metaverse as an almost temporary concept, you may not be able to imagine the role of physical movement and expression in its development.But as a panelist GamesBeat Summit It may be more important than we think, as the session “Building the Future of Dance, Expression and Movement in the Game for the Metaverse” was pointed out.
The panelists were Randy Eckhardt, Music Strategy and Licensing Consultant at Eckhardt Consulting, and Anthony Castoro, Founder and Executive Chairman of HiDef Entertainment. First, Castoro pointed out that physical movements can help overcome the language barrier of the Metaverse.
“When we go on this journey and think about the products and things we want to make, we really want to think about what unites us. Self-expression and human movement are probably me. It’s the most basic form of communication we have. It’s more universal than spoken language, “Castoro said. “If we don’t speak the same language, we have a hard time communicating. But body language? We are conditioned to see and understand what we are trying to convey.”
Eckhardt pointed out that several known Metaverse platforms, such as Fortnite and Roblox, have changed the music industry’s view of game licensing. “When I called the record label in 1993 and said,’I want music for the game,’ they said,’Wait, it’s not cool.’ But now it’s in a sense the opposite. It’s like. This is where kids want to go, hang out, do things, express themselves, and find music. “
Castoro states that “grabbing” music in the Metaverse is a priority for many companies. Not only is it a commercially viable way to reward artists and music rights owners, but it is also viable for developers, publishers, and ultimately end users. .. .. That creates new opportunities for gameplay. “
They also agreed that the ultimate purpose of these innovations is not only to follow licensed music, but also to allow users to freely express themselves in the Metaverse. “From an innovation perspective, it can happen on the business model side, but there’s plenty of room for innovation in the gameplay itself,” says Castoro. “How can we allow people to express themselves through dance, rather than copying something in a way like a training routine?”
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