What makes crypto games good? Some argue that the value of crypto games is determined by their tokenomics. According to this logic, the issue of supply and demand will soon be the focus of discussion, but this is not the only important issue.
In fact, this is something that has received little attention from people in the crypto space. The question that needs to be answered before delving into what makes crypto games good is “Cryptographic games, what makes games?”.
There are many answers to this, but perhaps the generally accepted answer in the gaming industry is “fun”. To actually unpack what makes a crypto game a game, you first need to find out why you enjoy playing crypto games and why you keep playing them.
What exactly is “fun”?
Of course, suggesting that there is only one definition of fun is oversimplified because different people find different things fun.
But that also doesn’t mean that all players have nothing in common. On the contrary, research shows a great deal of consistency across groups of players about what “fun” means to them.
Game designers classify them as achievers, explorers, socialists, and murderers. Known as Bartle’s Taxonomy, this classification classifies players based on what they want in the game.
Achievements play to step further into the game and thrive when the game is recognized. Explorers enjoy finding hidden secrets in the game and are motivated by the “Easter eggs” to learn more about the world the game presents to them.
Socialists spend time playing games to meet new people and are motivated by social interactions with other players. In contrast, the murderer tries to dominate others in the game. How to allow games to introduce their power drive killer.
The main motivations for playing the game can be summarized as follows: Achievements enjoy acting in the game world, explorers enjoy interacting with the game world, socialists enjoy interacting with players, and murderers enjoy acting with players.
Understand the situation of crypto games
But where does this classification leave us for crypto games?
Simply put, a healthy ecosystem of players is needed for a game to survive. Player-based dominance by a particular group is neither sustainable nor desirable.
In addition, crypto games are so focused on the crypto side that they ignore the “game” side of the crypto game.
As the most successful crypto play tour (P2E) game to date, examining and decomposing Axie Infinity as an example is probably the most useful.
Axie Infinity allows players to collect and breed tokens called Axies. These axes can be used to fight other players and search for cryptocurrencies.
There’s not much else to do. The game is essentially backed by people who keep playing to make money — no fun needed.
Although successful, Axie Infinity has already begun to show problems in maintaining interest.
Its developer, Sky Mavis, recently raised transaction fees in the market and provided a cut for content creators who succeeded in introducing new players to the game. This followed a decline in the number of active players in Axie Infinity.
Obviously, Sky Mavis wasn’t thinking about maintaining a healthy player ecosystem and keeping players investing in the game through the gameplay aspects of Axie Infinity.
Axie Infinity isn’t the only one facing this problem. This issue is actually common to most P2E games, as many P2E games follow the model set by Axie Infinity.
Crypto sales should not be the focus of crypto games
As we’ve seen before, crypto games today don’t really offer much in terms of gameplay — players are performing essentially the same task over and over again.
What you really need to do to make crypto games more attractive to gamers is to consider Bartle’s taxonomy and focus primarily on the game side before developers incorporate features such as crypto mining and P2E. Is to guess.
As a starting point, it may be helpful to consider what the crypto game already has and what can be improved in terms of player retention.
Games like Axie Infinity already have a leaderboard that can give incentives to achievers. However, the leaderboard currently only tracks two metrics, points and wins. To be more effective, leaderboards can be designed with other metrics, but not all achievers will be satisfied with the limited metrics.
Some crypto games are also appealing to guilds, streamers, and other forms of socialist socialists, but a healthy combination of players needs to include explorers and murderers as well. there is. Killers offer great challenges to achievers, but explorers find the best way to optimize gameplay, eventually finding better combinations that flow to other parts of the community, for all players. Allows for high levels of gameplay and great challenges.
You can give the killer an incentive by using more attractive PvP elements in the game, but at the moment this is terribly lacking. Alternatively, game designers can include other ways for players to gain both strategic and mechanical advantages.
Explorers want game developers to find ways to immerse their players in the world they create. By creating storylines, hidden areas, or otherwise allowing for greater customization, explorers can get a reason to continue playing. Again, this hasn’t received enough attention.
This may seem difficult to do in crypto games that focus on mining, battle, and trading, but what these games miss is that players don’t necessarily have to win crypto games. It doesn’t have to be mining.
The game can encourage mining and become part of the game, but by allowing players to create items, control token customization, and measure success in ways other than points and wins. Greatly helps maintain the player. It also helps to increase the depth of the game and allow players to play and run.
And since every game has a currency, cryptocurrencies can be the currency of choice in the game world. Players who want to make money can go through a tedious mining process or start an in-game business such as running a tavern.
After all, cryptocurrencies are a medium of exchange — money. A marketplace is not defined by having a large amount of money, but by the various items that can be sold or purchased and the players that are there to buy and sell.
Designing a game where all players do mine, mint, and trade all day is to create a cryptocurrency and put a game skin on it, without actually designing any aspects of the game.
Featured Image Credits: Cointribune