Facebook parent company Meta We aim to pass the visual Turing test. The idea is to create virtual reality “As vivid and real as the physical world“. Meta researchers laid the foundation for a shared 3D virtual realm designed for both work and play. In June, attended a roundtable with CEO Mark Zuckerberg to learn more about technology business applications. I knew.
MetaCEO Mark Zuckerberg unveiled a variety of prototype VR headsets at Reality Labs’ recent “Inside the Lab” roundtable last June. These prototypes are far from production models. However, each is designed to tackle some of the challenges that must be overcome in order to provide an immersive and realistic VR experience. Zuckerberg said:
“It won’t be long before you can create a scene with basically perfect fidelity. A display that matches the full power of human vision unlocks some of the most important things. The first is a realistic presence, the feeling of being with someone or being somewhere physically there, and helping people connect. Given the focus, we can see why this is so important. “
According to Zuckerberg, building a perfect virtual reality headset requires learning four concepts. These include high resolution, high dynamic range, variable depth of focus, and the ability to correct optical distortion.
VR prototype headset on the way
At the roundtable, Zuckerberg unveiled a prototype of Meta’s “Butterscotch” VR headset that can be viewed in near-retinal resolution. The device is sharp enough to allow the wearer to read the revenue of the vision test in virtual reality.
The “Starburst” high dynamic range VR headset produces up to 20,000 knits of brightness. This allows you to view much more detail with the brightest highlights and deepest shadows to create a realistic image. The prototype is too bulky to wear and has a cooling fan above each eyepiece and should be held like binoculars.
Meta’s “Mirror Lake” headset is still in the concept stage, but we are aiming to provide eye tracking and mechanical varifocal lenses. Accurate gaze tracking allows VR headsets to assign resolution to where the wearer is looking, while reducing the resources spent rendering images in the peripheral vision. The variable depth of focus allows the wearer to easily move focus between objects near and far from the virtual world. You can also correct the optical distortion inherent in current lenses.
Metaverse isn’t expected to be mainstream for the next 5-10 years, but it’s not a dream. Zuckerberg already has 10,000 people working on the Metaverse, and Meta will spend $ 10 billion on the project this year alone.

Metaverse business application
If you’re using VR and Metaverse in your business rather than entertainment or video games, passing the Visual Turing test doesn’t seem to be that important.
Efforts to provide a realistic VR experience for business applications are not about tricking the wearer into believing that what they are looking at is genuine. It helps them forget that it’s not real, so they can forget about technology and focus on engaging with others.
Virtual reality and augmented reality are already used in business applications such as remote training and construction walkthroughs. With the Metaverse, things can go even further. Metaverse aims for a multi-user experience that takes concepts such as presence in virtual conferencing to the next level.
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According to Michael Abrash, Chief Scientist at Meta’s Reality Labs
“I personally think the most important thing is the ability to collaborate. I think it’s a lot better than actually working. Wearing a VR headset, even when you’re actually in the same place. We’ll work together. The reason I say that is that the tools will be more powerful than what we have today. “
To highlight potential improvements, Abrash uses today’s virtual whiteboard example in online conferencing. They offer far greater flexibility, productivity, and collaboration benefits than using markers to write on a real whiteboard in a physical conference room in the real world.
Meetings in the Metaverse with participants on the other side of the room or on the other side of the world takes the benefits of these collaborations to the next level. This enables the flexibility of virtual tools and the productivity of face-to-face engagement.
Virtual collaboration spaces can, in fact, enable more engaging and productive meetings. You can also enable remote collaboration, for example, in projects, design reviews, and even maintenance work.
“We can make Mark really have that presence. [Zuckerberg] I especially talked about my presence with others. That’s the point I think VR will actually reach that inflection. Because it’s so obvious that it’s useful for productivity. “
Microsoft Is already involved in the implementation of this type of technology for employees. The company plans to include the mixed reality capabilities of the mesh platform in its collaboration messaging system. The team later this year.
Microsoft believes that the pandemic and the fact that people had to work from home could boost the professional use of mixed reality headsets with cloud solutions. The device can also be used for training and maintenance purposes.