According to new research, Metaverse could contribute $ 3 trillion (€ 2.8 trillion) to global GDP within 10 years if it evolved in the same way as the adoption of mobile technology.
In Europe, the expansion of the virtual world means a 1.7% contribution to the continent’s economy, or $ 440 billion (€ 417 billion), in 10 years, according to a study released by economic experts from international consulting firm Analysis Group. There is likely to be. ..
The report concludes that if mass adoption of Metaverse technology begins in 2022, it will contribute 2.8% to global GDP by 2031.
Like mobile technology, Metaverse is expected to have a wide range of social applications, including transformation of economic sectors such as education, healthcare, manufacturing, vocational training, telecommunications, entertainment and retail.
the study To properly measure the potential of the Metaverse, we have adopted previous research done on breakthrough technologies.
Researchers have used mobile technology as the right analog, especially to combine existing innovations to change global technological and economic conditions, as mobile technology is similar to the Metaverse.
Although still in its infancy, future metaverses are expected to form a vast network of digital spaces enabled by other emerging technologies such as controversial reality, virtual reality, and mixed reality.
The analysis is based on academic literature that studies the cycle of innovative technology and published data related to the adoption of mobile technology to assess its impact.
Asia to enjoy the most benefits
According to the survey, the Asia-Pacific region will benefit most from the Metaverse, which, if adopted in 2022, will be 2.3%, worth $ 1.04 trillion (€ 993.9 billion).
The region with the lowest contribution is Canada, which will account for 0.9% of GDP 10 years later, or $ 20 billion (19.1 billion euros).
Facebook CEO Mark Zuckerberg took the term “Metaverse” publicly last year and changed his name to “Meta,” both on the Internet and on his trillion-dollar social media company. Announced that it is the future of.
Over the past few years, other companies such as Roblox, Nvidia, and Microsoft have also used virtual reality or augmented reality technologies to build virtual worlds.
However, critics warn that rapidly emerging technologies can potentially harm issues, especially privacy, data hacking, desensitization, and other health problems.