comment As the company formerly known as Facebook defines in its financial statements, the Metaverse is “the embodied Internet where people go beyond a two-dimensional screen to an immersive experience.”
More or less, this is a new attack on the Virtual Reality Modeling Language (VRML), the standard file format for 3D graphics dating back to the mid-1990s, and the naive vision of federated spaces run by competing companies.
The Web3D Consortium, founded to promote VRML and now the royalty-free open standard file format X3D, recently considered providing its own file format for the metaverse. meaning [PDF].
“In our view, the ‘metaverse’ has emerged as a property of the current predominantly two-dimensional World Wide Web (WWW), an online, networked microcosm created by individuals and companies alike the Web. It has interconnection and interoperability between ‘microverses’, and interconnection between microverses is provided by the web itself.”
The definition of meta is broader, the web being a subset of the internet. But let’s just say that the Metaverse has been with us for decades, and experiencing it in VR goggles and 3D graphics isn’t necessarily more engaging than watching it on TV. flat display screen.
A metaverse of connected environments can be achieved at any time. After all, it’s the web and the internet. We know how to link. Minecraft users may be transported to other games with VR interfaces like Eve: Valkyrie by clicking on objects.If it can be transferred via crypto assets Buggy blockchain bridgethere is no reason why two or more games cannot interoperate.
The failure to do so is not due to technical obstacles. It’s just that companies aren’t trying to make this happen. It’s just not in their interest to do so.
But if you can charge a fee to move VR costumes and other digital dross from one place to another, Meta might try some of the action.this is Diem debacle It at least indicated the company’s interest in digital currency trading.
Meta’s contribution to the Metaverse so far has been evangelism. billions of dollars of investments that have created VR headsets, software and app distribution platforms 47.5% of revenueand now leg – What Horizon Worlds avatars are missing.
Meta founder Mark Zuckerberg, who brought us Facebook, continues to talk about creating an open ecosystem for companies focused on the Metaverse.
It’s a vision born out of the need to sell growth to investors – growth opportunities seem scarce between competition like Facebook, Instagram, WhatsApp and TikTok – and the lack of Meta’s operating system. (still obviously desire).
Apple, Google, and Microsoft have gatekeeping and distribution power through their software-dependent products.
Meta, a platform supplicant, instead garners a huge audience through people using social apps. However, advertising businesses have seen Apple’s App Tracking Transparency technology on iOS devices deny access to ad targeting data, diminishing business value.
Until a functioning Metaverse toll station can be installed, the company is focused on partnerships to bring the Internet to life. Partnerships are what tech companies do when they lack the goods themselves. The product in this case is the application that people pay to use.
Key news from this week’s developer event, Meta Connect 2022: Agreement with Microsoft make Windows 365 – Streaming version for Windows – Available on Meta Quest devices, Microsoft 365 apps and Mesh for Teams.
It baffles me that some people want to experience Microsoft software through a Meta Quest headset. Vishal Shah, Vice President of Metaverse at Meta, recently scold an employee Because of the company’s indifference to its own Horizon Worlds environment. Managers are said to be held accountable if their teams don’t use Horizon Worlds.
If it consists of marketing oral gavage, it doesn’t work. ®