Some game companies that offered players non-fungible tokens (NFTs) as in-game rewards decided that not using NFTs would be better suited for virtual worlds.
One of the reasons for pulling back from NFT schemes is that the prices of some NFTs and cryptocurrencies in general have fallen since the surge in NFT craze in 2021, Bloomberg report Sunday (September 18th). Another reason given by some gaming executives interviewed by Bloomberg is that players don’t seem to like the game.
For some, the NFT reward system “fundamentally changes game dynamics and player expectations.” For some participants, including game producers and players, the enjoyment of the game became too much like an investment.
recently publication Minecraft producer Mojang explained the new policy of not allowing NFTs on the platform, citing several in-game NFT applications, stating: It doesn’t align with Minecraft’s values of playing with creative inclusion. ”
The announcement continued, “We are also concerned that some third-party NFTs may be unreliable and costly for players who purchase them. We may need asset managers who are completely dependent on and can disappear without notice.”
Game developer Mark Venturelli, who is critical of NFT transactions and game integration, told the news service in an email that gamers tend to be tech-savvy and passionate about the games themselves, Bloomberg said. is quoting. “Those two things he combines, it’s easy to see why they overlook the appeal of gimmicky technology that offers no value other than a ‘make money quickly’ scheme.”
Kevin Beauregard, CEO of gaming company Atmos Labs, told PYMNTS in an article published on Sept. I didn’t like using generic terms in practice.
“I don’t like the story of playing and making money,” he told PYMNTS. “I’m looking at the word ownership. If you make something about earning, it’s all work. It’s no longer fun.”
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